Feeds:
Posts
Comments

Archive for the ‘Patch Day’ Category

After talking with some of my guildies in the last week, I sorta concluded that I should do a “Get Ready for 4.2″ post.  Which is this. 1. What you read, what you hear – could change.  Even the things I say here could no longer be applicable tomorrow.  Take it all with a grain [...]

Read Full Post »

First of all, I’m going to apologize for being quite absent on the blog for a couple weeks… had a lot of family stuff going on that I may explain in another post.  I have quite a few posts on the brain but at the moment it’s a matter of getting the thoughts out in [...]

Read Full Post »

Had a few interesting things go on this week. LICH KING: First off, we got the Lich King down to 30%.  We’re making progress every week and we can all taste it so badly it’s not funny.  Right now the second transition phase throws us off balance.  And whoever gets taken into the sword seems [...]

Read Full Post »

Preparing for “THE PATCH”

**This post contains some spoilers – be warned** I see a lot of talk about the next patch going live Tuesday, so I wanted to offer a few words of wisdom given that I’ve been here before…  Some are general and some are quite specific. 1. Don’t be heartbroken if the patch doesn’t drop.  I’ve [...]

Read Full Post »

Since no one in game can be bothered to listen to directions or prevent Mekkatorque from bugging, here’s a basic explanation here so you don’t make the mistake. When Mekkatorque gets to the front entrance of Gnomer, stay with him or behind him… Let the bad evil troggs and such come hit him.  If you [...]

Read Full Post »

Pugging fun…

I did several pugs today on my many alts.  I first pugged as a healer because I thought I’d get in quick and I did…  to an Old Kingdom group with a hunter in charge who felt that because he was the disenchanter, he was entitled to all enchanting mats.  He made snarky stupid comments [...]

Read Full Post »

We’re getting some buffs!!! Frost * Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding. * Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to [...]

Read Full Post »

Follow

Get every new post delivered to your Inbox.

Join 255 other followers